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  • The material presented here is my original creation, intended for use with the In Nomine and GURPS systems from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

    In Nomine and GURPS are registered trademarks of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

June 27, 2009

Fanboy-1 (Quantum 5) (A timeline for GURPS Infinite Worlds)

Fanboy-1
(With apologies to Ken Hite and Kim Newman)

On paper Fanboy-1 is, if not a cash cow, at least a cash goat for Infinity. It's a world where most of the greats of science fiction, fantasy, and horror fiction have had more productive careers; the resulting works are valuable not only on Homeline, but in almost any timeline with a divergence point after about 1945. All of which leads to a certain reluctance to officially notice what might be faint warning signs...

Fanboy-1, 1993

Current Affairs
Infinity ruthlessly strip-mines the intellectual property of this timeline while ignoring subtly disquieting trends.

Divergence Point
1927: H.P. Lovecraft has his short story "Call of Cthulhu" published a year early, triggering a reasonably lucrative (and lifesaving) relationship with Hollywood.

Continue reading "Fanboy-1 (Quantum 5) (A timeline for GURPS Infinite Worlds)" »

June 07, 2009

(SCA) Pelican piece for a friend.

This was written for a friend of mine who received the major service award in the SCA.

Continue reading "(SCA) Pelican piece for a friend." »

May 17, 2009

Padway-3 (Quantum 5) (A timeline for GURPS Infinite Worlds)

Padway-3

Padway-3

The Secret is thoroughly compromised on Padway-3, and there is little consolation to Infinity that this is due to no fault of theirs. The blame rests with Jerry Moore, an involuntary crosstime filibusterer who appeared on this world over sixty years ago and wasted no time in fomenting a revolution among oppressed American colonists. By the time he died of old age in 1800, he had recreated a USA that promises to challenge the Ottoman and Chinese empires for supremacy of the globe; and as Moore had shown no interest in hiding his origins, the entire timeline now knows that crosstime travel is at least possible. Homeline is still trying to determine how to proceed.

Padway-3, 1815

Current Affairs
War looms as revolutionaries led by the heirs to a crosstime adventurer challenge magical empires, while Homeline tries to decide what to do about it.

Divergence Point
1700 AD: The sudden resurgence of magic results in the conquest by the world by the Chinese, Ottoman, and Spanish empires.

Major Civilizations
Western (diffuse), Islamic (empire), Chinese (Empire)

Great Powers
American Alliance (alliance, CR3), Chinese Empire (Dictatorship, CR6), Ottoman Empire (Dictatorship, CR5)

Worldline Data
TL: 7/5
Quantum: 5
Mana Level: normal
Centrum Zone: Inaccessible
Infinity Level: Z1

Continue reading "Padway-3 (Quantum 5) (A timeline for GURPS Infinite Worlds)" »

April 30, 2009

Yes. Yes, I have been neglectful.

Long since past time that I did some things here. Going a month without blogging gaming or bardic material is just a bit too long.

Well, easily fixed.

March 28, 2009

Contagion (a group for the roleplaying game In Nomine)

Contagion

This group has its origins in the aftereffects of the death of Prince Makatiel in 1348 AD, and has grimly held on ever since. Its members were Servitors of Disease who traded most of their freedom and dignity to Saminga in exchange for their continued existence; each one of them bitterly resents the trade. Even their Word-Bound are distinctly considered second-class servants in the hierarchy of Death. It was, perhaps, inevitable that they would form a society dedicated around recovering their former glory.

It is not entirely clear that Saminga is unaware of this group, or that he would particularly care about them even if he did.

Continue reading "Contagion (a group for the roleplaying game In Nomine)" »

March 27, 2009

Incognito (Quantum 5) (GURPS, 4E)

This Quantum 5 world diverged from Homeline's on March 28th, 1911, 7:00 PM Greenwich Mean Time. This date is not actually known to Infinity's researchers; they have at this point only narrowed the divergence point to somewhere in the spring of 1911. What appears to have happened was that some sort of quantum effect (translation: "nobody knows") thoroughly randomized human conceptions across the planet: no one conceived past that point has a precise genetic match to the equivalent person in Homeline's history. The effects of this were not immediately obvious until about the 1950s, and even today Incognito is a surprisingly close parallel to Homeline's (and our) 2006. The World Wars and Cold War still occurred; the United States still dominates the post-Cold War era; and the many of the same conflicts still simmer. But the population of Incognito is by now completely different... which includes its celebrities, entertainers, and politicians.

This fact appeals to a large segment of Homeline's ruling class.

Continue reading "Incognito (Quantum 5) (GURPS, 4E)" »

February 25, 2009

Dodona / Bolera (GURPS 4E, Supers)

This was actually written for submission to SJG's Pyramid magazine, but alas, the conversion of that from a weekly e-zine to a monthly pdf made it superfluous. So it goes.

This writeup uses the GURPS 4e rules, and is designed to be for a Supers game.

Supporting Cast: Dodona / Bolera

Continue reading "Dodona / Bolera (GURPS 4E, Supers)" »

February 19, 2009

The 2009 Phantom Corsair (In Nomine)

(The In Nomine core rulebook is available here)

The 2009 Phantom Corsair
Primal Spirit

Corporeal Forces: 3 Strength: 6 Agility: 6
Ethereal Forces: 2 Intelligence: 4 Perception: 4
Celestial Forces: 2 Will: 4 Perception: 4
Charisma/2

Element: Tech (Vehicles)

Affinities: Speed (Primal)

Skills: Area Knowledge/1 (the Marches), Dodge/6, Dream-Shaping/1, Driving/6, Language (English/3, German/1), Savoir-Faire/2

Songs: Dreams (All/1), Motion (All/2), Draining/1 (Celestial)

Dread: Loss of Mobility/2

Image: This.

Continue reading "The 2009 Phantom Corsair (In Nomine)" »

January 31, 2009

Harry Cooper, Soldier of Destiny, True Prophet (In Nomine)

Harry Cooper
Soldier of Destiny
True Prophet

Corporeal Forces: 2 Strength: 3 Agility: 5
Ethereal Forces: 3 Intelligence: 6 Precision: 6
Celestial Forces: 3 Will: 6 Perception: 6
Status/4, Charisma +1

Skills: Area Knowledge (local area/3), Artistry/6 (painting), Climbing/3, Knowledge (History/3, Kabbalah/6, Linguistics/3, Research/3), Languages (French/1, Greek/1, Hebrew/3, Latin/1), Move Silently/6, Savoir-Faire/1, Seduction/2

Songs: Form (Ethereal/6)

Attunements: Library Card


Continue reading "Harry Cooper, Soldier of Destiny, True Prophet (In Nomine)" »

January 27, 2009

Snarky (Ethereal for In Nomine)

Happy birthday, Eric Burns-White. Next time, remind us ahead of time, huh? I only really noticed an hour or so ago.

Snarky

Corporeal Forces: 2 Strength: 4 Agility: 4
Ethereal Forces: 3 Intelligence: 8 Precision: 4
Celestial Forces: 4 Will: 4 Perception: 12
Vessel: None

Skills: Area Knowledge (The Marches), Artistry/1 (webcomics), Dream-Shaping/3, Emote/2, Knowledge (History of the Marches/3, Omens/3, Psychology/2, Webcomics/6), Move Silently/1, Survival/3 (Marches)

Songs: Dreams (All/4), Healing (Ethereal/2, Celestial/1), Light (Corporeal/1), Projection (Ethereal/1), Shields (All/3), Tongues (Ethereal/1)

Elements: Information: Wisdom (Primary); Emotions: Laziness (Secondary)

Affinities: Divination (strong); Books (moderate); Obscurement (moderate)

Dread: Updating (Uncommon/3)


Continue reading "Snarky (Ethereal for In Nomine)" »

January 26, 2009

Cryptozoological Entry: Wolpertinger (In Nomine)

Name: Wolpertinger
Also Known As: Skvader
Type: Naturally-Occurring Zoological Oddity

Corporeal Forces: 1 Strength: 1 Agility: 3 Body Hits: 1
Ethereal Forces: 0 Intelligence: 2 Precision: 1 Mind Hits: 0
Celestial Forces: 0 Will: 1 Perception: 2 Soul Hits: 0

Skills: Fighting/6, Dodge/6, Flying/6, Move Silently/6
Songs: None Esoteric Abilities: Flight; -6 to hit due to unusually tough feathers on wings
Primary Attack: [Antlers/7/7/+3/-]
Secondary Attack: [Teeth/7/12/+3/-]

Appearance: A rabbit with wings, fangs, antlers, and duck feet.

Favored Habitat: Forest
Number Typically Encountered: 2-12
General Classification: Ethereals: Neutral; Heaven: Neutral; Hell: Neutral; Humanity: Neutral

Continue reading "Cryptozoological Entry: Wolpertinger (In Nomine)" »

January 21, 2009

Liar's Shout (and Liar's Shout Royale) (In Nomine)

Liar's Shout (and Liar's Shout Royale)
Alchemical Ritual

This alchemical talisman always comes as a brooch or necklace; when activated, it uses the Corporeal Song of Cacophony to give the false aural impression of mortality. Someone wearing an activated Shout will generate pseudo-disturbance as if he, she or it was actually a regular human: in practical terms, this means that any damage dealt to the user will seem generate the usual one point of disturbance per Body Hit. Note that this is not really disturbance: it can be detected as false with a (Perception - skill level of the Song) roll, and it will not affect the formation of Tethers at all.

This alchemical ritual can come in handy in a wide range of covert operations, so many sorcerers learn it; they can usually find a buyer, or in a pinch, somebody who'd take it as a bribe. Those relatively few Gamesters with both knowledge of enchantment/alchemy and the Humanity attunement have taken this ritual a step further; their version of Liar's Shout can be used to create an illusion that a mortal is actually a celestial. Duration and detection is as for the Corporeal Song of Cacophony, except that the skill roll to detect is actually (Perception - Celestial Forces of the alchemist); any disturbance being masked by a Liar's Shout Royale will be merely delayed until the talisman ceases to work.

January 17, 2009

The Infinity Thumbnails now have a home on Moe Lane.com.

I will continue to post them on this site, but their final home will be here.  I need to play with the formatting over there a little, obviously.

The In Nomine stuff... is going to be interesting.  So far, I'm thinking of keeping the Stormloader site up, but not updated; we can do mass transfer of my own material over to ML and people won't have to deal with that godawful scrolling ad space anymore.  Anybody have an opinion?

January 15, 2009

My new site. Which is not going to mean the end of this one.

As you may have noted by now, I have a new site: Moe Lane.  It is going to be an eclectic sort of place, combining my various hobbies, obsessions, and Things About Moe That We Don't Talk About.  WLM is not going away: I've configured ML to publish a link and excerpt from anything that's written here.  This site is going to concentrate on gaming and (probably) bardic material; I'll be putting up general goofiness over on ML, but that site is going to be as unapologetic about being political as it is about being geeky.  My wife's site is not going anywhere, either.

There is one thing over there that might be of interest, though: it's a WordPress blog, which means easy to work with pages.  I've created a test page that reproduces my Stormloader LLM main page, but the links still go back to Stormloader.  I have a ridiculous amount of files available over at the old site; anybody have a good suggestion on a better place to host them that doesn't involve inundiating my current host with them (not a practical solution at all)?

January 13, 2009

Machen (Quantum 7)

MachenMachen

This world has been formally part of Centrum's Green Zone for the last decade, and under effective Centran control for about a decade before that. It has never been considered to be particularly fertile ground for Homeline interference, both because of its location on Quantum 7 and the overwhelming presence of Interworld; Infinity is reassessing this conclusion in the wake of reports that the timeline is now undergoing a surprisingly successful set of rebellions against their outtime masters. Whether Infinity reassesses the assessment once it becomes clear that this is due to a third party's interference is not yet known.

Machen, 1904 AD

Current Affairs
The somewhat monotonous peace of a Green Zone Centran satrapy is in the process of being wrecked by various rebels with mystical outtime backing.

Divergence Point
1856 AD: William Walker's Republic of Nicaragua survives.

Major Civilizations
Western (diffuse)

Great Powers (all meritocracies unless noted otherwise)
United States of North America (representative democracy with meritocratic overtones, CR 4), Republic of Venezuela (dictatorship, CR 6), South American Direct Control Zone (CR 5), South American Union (representative democracy, CR 3), Scandinavian Union (CR 5), British Empire (representative democracy with meritocratic overtones, CR 4), French Imperial Republic (dictatorship with meritocratic overtones, CR 5), German-Hungarian Confederation (CR 5), Slavic Union (CR 5), Special Unaligned Confederation (CR 3-4), Siberian Direct Control Zone (CR 5), Japanese-Chinese Union (dictatorship with meritocratic overtones, CR 2-4), South Chinese Republic (oligarchy with meritocratic overtones, CR 5), Southeast Asian Direct Control Zone (CR 5), Middle Eastern Confederation (feudal, CR 1-6), African Direct Control Zone (CR 5)

Worldline Data
TL: 8/6
Quantum: 7
Mana Level: low to normal
Centrum Zone: Green
Infinity Level: Z10

Continue reading "Machen (Quantum 7)" »

June 2009

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