Papers, Please (Theft / The Wind)
Papers, Please (Theft / The Wind)
A celestial with this attunement always knows what mundane documentation would be necessary to get past a particular checkpoint - and more importantly, where to get it. If a forgery skill is available in a particular campaign setting (Artistry: Paperwork would make for an acceptable makeshift), the celestial may add his Ethereal Forces to either the roll or the CD. If a forgery skill is not available, the celestial may make a Precision roll at -2 (plus his Ethereal Forces) to put together something that will pass muster for long enough.
This attunement works on mundane documentation only. The Game charges double the normal bribe (the extra is called the "stupidity fee") to anyone trying to use this attunement to sneak by one of their checkpoints.


Comments