Slice of Time (Fate)
Slice of Time (Fate)
A successful Will roll allows a demon to use this attunement to stop time completely around him - this previous statement does not ring at True to either a real Seraph, or one of Kronos' fake ones, but it's close enough (the demon is merely speeding up his mental perceptions very, very quickly). Unfortunately for the demon, this attunement does not allow him to move around freely, or indeed at all: he cannot communicate or interact with the corporeal plane at all, and any attempt to use a supernatural ability will cause the attunement to end immediately (this attunement does not work when the demon is in celestial form). The demon can still see and think, which means that he can still assess a situation, make non-interactive skill rolls, work out a snappy comeback, or obsessively plot his revenge...
GMs concerned that players will use this to slow down the game are encouraged to start charging 1d6 Body Hits per minute of real time spent by the players after the first five minutes (representing the stress on the vessel).


Comments