Zombi Noses
Corporeal Forces: 3 Strength: 8 Agility: 4
Ethereal Forces: 1 Intelligence: 1 Precision: 3
Celestial Forces: 0 Will: 0 Perception: 0
Skills: Dodge/6, Fighting/6, Flying/1
Songs: Numinous Corpus (Wings/6, one other/6)
Discord: Need/3 (human flesh, of course)
Well, they don’t really smell of anything in particu... oh. Yes. I see. The joke doesn't make any sense in either celestial language, by the way.
These creatures were originally designed by Saminga's Bone Smiths to be, of all things, bizarre party favors: older zombis are notorious for having their more fleshy bits start to fall off after a while, and someone apparently felt it would be funny to have a creature that quietly would sit in the open socket on an old zombi's face until a human being came within range. As it turned out, his target audience agreed. Unfortunately, his target audience included Saminga himself, who immediately ordered several hundred gross of them (Saminga orders everything in grosses. He's apparently quite taken with the word). This was barely within the Bone Smiths' power to accomplish, at the cost of delaying some private projects, so there's a certain institutional reluctance to make more of these creatures, not to mention a certain institutional annoyance with the well-meaning idiot who encouraged Dread Lord Saminga's enthusiasms.
The process of making Zombi Noses is, as was implied above, somewhat complicated and fairly expensive, so they're rare. They tend to not end up on zombi faces, given that they're actually slightly more expensive to make than the zombis themselves, so they're usually encountered as a fairly demented security system for Tethers of Death. Zombi Noses will pretty much attack anything living that isn't a Servitor of Death, so they typically get tossed in a bucket of guts and the bucket placed near a doorway. When the living show up, the Undead manifest their Numinous Corpuses (Tail and Tongue are the most common, with Barbs and Spikes added for variety) and start attacking. They are just barely intelligent enough to swarm on one target at a time; they are not intelligent enough to avoid attacking anything that impacts them at a high enough velocity, which cheered up the first Laurentine who parried one with his sword (Dodge -4, and the Zombi Nose goes off in a random direction; Dodge -8, and the defender can decide which direction it goes*). This has led to some rather odd Malakim theme parties...
*Servitors of Stone have determined, to their slight disappointment, that the latter remains dissonant for them. It is, however, not dissonant for them to simply bat them away, and hope for the best.
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